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CHARACTERISTICS

The dragons here resemble your 'average' Western dragon in most anatomical ways (wings, scales, horns, claws, tails, etc). The tail is generally 2.5 to 3 times the length of the body, and each wing is normally a little over twice the length of the body. A dragon's characteristics are determined by four basic factors; colour, element, season, and region.

COLOUR

Dragons each have two colours. The first colour is red, blue, yellow, white, or black. The second colour is any of those or 'metallic'. The blend of the colours defines the dominant scale colour of the dragon. For example, Druid is white and black (or black and white, order doesn't matter) so he's mostly grey, no matter the shade. Here is a list of the 'formal' colour names. (So, though he's really dark grey and gold Druid is called a 'grey' dragon.)

Here is a chart/list/thing of formal colour titles.

Red + Red = Red
Red + Blue = Purple
Red + Yellow = Orange
Red + White = Pink
Red + Black = Crimson
Red + Metal = Copper

Blue + Red = Purple
Blue + Blue = Blue
Blue + Yellow = Green
Blue + White = Cyan
Blue + Black = Navy
Blue + Metal = Silver

Yellow + Red = Orange
Yellow + Blue = Green
Yellow + Yellow = Yellow
Yellow + White = Ivory
Yellow + Black = Olive
Yellow + Metal = Gold/Brass

White + Red = Pink
White + Blue = Cyan
White + Yellow = Ivory
White + White = White
White + Black = Grey
White + Metal = Opalescent

Black + Red = Crimson
Black + Blue = Navy
Black + Yellow = Olive
Black + White = Grey
Black + Black = Black
Black + Metal = Chrome

Red doesn't mean just flat-out scarlet. A red dragon could appear crimson, even if it's not Red + Black. Here is a list of some possibilities (meaning there could be others, not just limited to these) of shades to the colours mentione above.

Red (Scarlet, maroon, wine/burgundy, peachy red/fleshy red)
Blue (Sky blue, cobalt, denim, dusky, slate)
Yellow (Golden yellow, canary, lemon)
White (White, light grey, extremely pale colours)
Black (Black, very dark grey, extremely dark colours)

Black and white also have the ability to seem 'cold' or 'warm'.

ELEMENT

Quick note: Dragons can not 'breathe' their element (usually). There are four known 'breaths' in dragonkind; flame, acid, venom, and frost. These are the only four that can be explained by nonmagical means.

Every dragon, along with their two colours, has two elements. One is dominant and the other recessive. The four base elements are fire, water, wind, and earth. No element is 'good against' another.

Fire-

Breath- Flame
Colours- Goldens, whites, reds, oranges
Features- Numerous blades and horns. Long-limbed, massy, muscular, large in general.
Temperment- Hotheaded, very easy to aggravate, can be good to be around but wields incredible destructive forces that may spring out at the fall of a dime.

Water-

Breath- Frost and/or venom
Colours- Silvery greys, pale blues and greens, some muted purples
Features- Gills and fins, sleek serpentine body shape with shorter limbs and wings. Massive, but most mass lies in length.
Temperment- Quite unpredictable and varying. Can be serene, cool, mysterious, or merciless, brutal, and violent, or babbling and dopey. Can also rapidly fluctuate between said personalities.

Wind-

Breath- Frost and acid
Colours- Grouped into three categories: very pale blues, whites, yellows; soft pinks, purples, oranges, some red; black, hints of silver, golden, white
Features- Larger than fire dragons but much narrower and slender, with longer limbs and bigger wings.
Temperment- Like water dragons, winds fluctuate greatly in their personalities. They all hate to be in one place and are wanderers, but still have a fondness for their home. They can be gentle, pleasing, merry, and sweet, or giggling, playful, and immature, or they can harness destructive forces comparable to water and fire dragons, dangerous, wild, and unfettered. Often very intelligent.

Earth-

Breath- Primarily acid, with some flame
Colours- Brown, green, grey
Features- Very large, with shortish limbs and wings, but with sheer muscle behind them. Decked in many oversized blades and spikes. Often have sabrefangs and very large, bluntish claws.
Temperment- Sometimes with sub-par intelligence, but not always. Sometimes aggressive, territorial, wild and violent, sometimes jovial, racous and welcoming but still dangerous. The more intelligent ones are pragmatic and maternal.

Like colours, elements have formal titles. The first element is the dominant element, the second is recessive. Bits of both go into determining the dragon's features, but more of the dominant. Also, for things that conflict (say you're Wind + Earth, where you're 'often very intelligent' yet 'sometimes with sub-par intelligence'), the dominant element decides. (The Wind + Earth would end up as being intelligent since wind is dominant here.)

Fire + Fire = Fire
Fire + Water = Steam
Fire + Wind = Lightning
Fire + Earth = Magma

Water + Fire = Shadow
Water + Water = Water
Water + Wind = Mist or Cloud
Water + Earth = River

Wind + Fire = Smoke
Wind + Water = Storm, Rain, or Ocean
Wind + Wind = Wind
Wind + Earth = Desert

Earth + Fire = Coal
Earth + Water = Wood
Earth + Wind = Cliff
Earth + Earth = Earth

SEASON

Two seasons determine the dragon's 'active' half of the year, as well as influencing many of the other characteristics. While only few dragons hibernate, the dragon's season is when it finds itself more comfortable, etc. This is also considered their breeding season, while dragons don't have a set one.

Spring-

Colours- pastel greens, yellows, and blues
Size- smallish
Temperment- Respectful of all life and happy to care for it. Gentle, rather passive, and kindly, honours the development of young creatures and will defend hatchlings (or any infant beasts) to the bitter end.

Summer-

Colours- bright colours; green and yellow especially
Size- extremely small
Temperment- Vibrant and powerful personality, whatever it may be. Energetic, up and at 'em. Would rather stay with what's always been good rather than change, or go off and find something new.

Fall-

Colours- reds, browns, dusts, golden
Size- medium to large
Temperment- Often somewhat cynical and cool. Tends towards introspect and self-bettering (changing things in theirself) rather than trying to alter things in the world, but can very greatly.

Winter-

Colours- white, greys, silvers, dark green
Size- large
Temperment- Detatched or cold, highly introverted. Often lazy/sleepy or has a lack of energy. Apathetic.

Spring + Spring = Spring
Spring + Summer = Warm
Spring + Autumn = Metamorphose
Spring + Winter = Ascend

Summer + Spring = Warm
Summer + Summer = Summer
Summer + Autumn = Descend
Summer + Winter = Bitter

Autumn + Spring = Metamorphose
Autumn + Summer = Descend
Autumn + Autumn = Autumn
Autumn + Winter = Cold

Winter + Spring = Ascend
Winter + Summer = Bitter
Winter + Autumn = Cold
Winter + Winter = Winter

If a dragon is a spring dragon, its active season is the spring, as well as the first half of summer and the last half of winter. This goes for the other 'single' season dragons (fall dragons are active in late summer, through the fall, and early winter). On the other hand a metamorphose dragon has two seperate active points, in the spring and in the fall. And, lastly, a descent dragon will be active for fall and winter.

REGION

Dragons of this fleet come in two region-types that can interbreed; forest and plains. A dragon can be fullblooded of one or another, half and half, and so on, up until one eighth and seven eighths (one grandparent being of one region, the others all being the other region). Any less than that and it's considered 'fullblooded'.

Each of the region types have different characteristics, though they are similar enough to crossbreed. When creating your characters, feel free to mix and match. Note that the traits listed here are the BASE, and that you must also consider element, colour, and season.

Characteristic
Plains
Forest
Height (shoulder)
5'5" - 6'
6'7" - 7'
Length (breast to rump)
6' - 6'7"
7' - 7'5"
Tail Length
12' - 17'
16' - 20'
Overall Build
Tends toward stocky and muscular, relying on power of talons and tail
Tallish and lean; elegant, wicked-sharp fangs and talons for slashing
Scale Shapes
Small, hidelike scales, fan shaped
Smooth teardrops or ovals, curved side out
Eye Shapes
Smallish, squinted, predatory
Proportional, steady
Ears
External, generally small and cupped
External, long pointed ears, almost 'elvish'
Skull/Teeth Shapes
Blocky, heavy, and rectangular; powerhouse jaws with teeth for tearing
More sculpted and narrow; curving fangs for slicing
Neck Shapes
Extremely muscular, not short nor long, held forward and out
Many carry a dewlap; longish and elegant, held curved
Body Shapes
Barrel chest and built resilient; broad back, sometimes hunched
Rounded chest with great ribcage, narrow waist
Wing Shapes
Mighty enough to bear them aloft, held draped and loose
Somewhat narrow and pointed, held tucked up and rather tight
Tail Shapes
Shortish and not as maneouverable, but packs a punch
Muscular enough, used both as a club and a whip
Foreleg Shapes
Shorter and thick with muscle, often held bent
Slender and held straight, not so muscular but fast
Hindleg Shapes
Pure power, held very bent
Comparable to plains, but not as thick
Claw Shapes
Broad and flat; held on the ball only in back
Large, but dextrous, held on the ball
Talon Shapes
Large and blunt compared to forests, for smashing
Generally long and curving, very sharp
Overall Poise
Hunched, bent, loose, ready to spring
Shoulders higher than hips, elegant and graceful
Fur Locations
Equine AND male leonine mane, plus fur on lower legs
Sometimes equine mane
Horn/Blade Locations
Two sets on the skull, sometimes the snout tip or tail
Two or three on the skull, down the spine and tail, sometimes at each joint
Additional Colours
Rusty reds, soft yellowed greens, goldens
Deep greens, blues, reds
Basic Temperment
Predatory, fiercely loyal to those respected, strong sense of kin and family
Sophisticated, diplomatic, calm, can be dangerous if rubbed the wrong way

What are the other regions, you ask in curiousity? They are jungle, swamp, ocean, tundra/arctic, cave, and mountain. But, due to conflicts with size or (obviously) location, you mayn't join as one. In the future I might offer cave, as well, for some people. As in, you'd have to e-mail me, set it up, etc. I won't give 'speshal' regions out to just anyone.

Golly, you ask, just why can't each reason be in the game? Well jungle dragons need to live in a dense wood, because they're arboreal and need the moisture that a jungle or particularly thick, deciduous forest would provide. Swamp dragons wouldn't want to live this far from a body of water, and are quite solitary beasts. Though, maybe for a really good present, I'll let one in. Maybe. Ocean dragons.. well.. yeah. Live in the ocean. Or other large bodies of water. They have gills. Tundra dragons have a very thick coat of fur over their scales and would die in any place much warmer than their frozen north. Cave dragons live in the subterranean world. They're also much larger compared to plains and forests, usually standing around twelve feet at the shoulder. Mountain dragons are also very solitary and WAY TOO BIG to be a member of a fleet like this one. I'm a mountain dragon, and my brain cavity is the size of a large car.

AGING

Plains and forest dragons each live about a thousand years. Their age is classed into one of six categories. Humans have baby, child, teen, young adult, adult.. and so on. Dragons have hatchling, juvenile, young adult, adult, wyrm, and great wyrm.

Human Term
Age in Years
Dragon Term
Age in Years
newborn
0-1
hatchling
0-.5
baby
1-2
hatchling
.5-1
toddler
2-3
hatchling
1-3
child
3-9
hatchling
3-15
preteen
10-12
mature hatchling
15-25
teenager
12-18
juvenile
25-30
young adult
18-30
young adult
30-300
adult
30-40
adult
300-500
middle-aged
40-50
Adult
500-800
'over da hill'
50-60
wyrm
800-950
senior citizen
60-80+
great wyrm
950-1000+